Separate engine and game

This commit is contained in:
2023-11-07 16:55:14 +01:00
parent 8a13edb838
commit 20034c96e6
922 changed files with 526 additions and 29 deletions

1
game/world/layer.c Normal file
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#include "layer.h"

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game/world/layer.h Normal file
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#ifndef PIXELDEFENSE_LAYER_H
#define PIXELDEFENSE_LAYER_H
#endif //PIXELDEFENSE_LAYER_H

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game/world/map.c Normal file
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#include "map.h"

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game/world/map.h Normal file
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#ifndef PIXELDEFENSE_MAP_H
#define PIXELDEFENSE_MAP_H
#endif //PIXELDEFENSE_MAP_H

52
game/world/tileset.c Normal file
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#include <assert.h>
#include <stdio.h>
#include "tileset.h"
Tileset TILESET_INVALID = {.isValid = false};
Tileset tilesetCreate(const TilesetDesc *desc) {
Tileset tileset = {};
cute_tiled_tileset_t *source = desc->source;
char pathBuffer[256];
// auto terminates
snprintf(pathBuffer, sizeof(pathBuffer), "%s%s%s",
desc->assetDir ? desc->assetDir : "",
desc->assetDir ? "/" : "",
source->image.ptr);
tileset.tiles = LoadTexture(pathBuffer);
tileset.startID = source->firstgid;
tileset.tileWidth = source->tilewidth;
tileset.tileHeight = source->tileheight;
tileset.offsetX = source->tileoffset_x;
tileset.offsetY = source->tileoffset_y;
tileset.width = tileset.tiles.width / tileset.tileWidth;
tileset.height = tileset.tiles.height / tileset.tileHeight;
if (tileset.tiles.width != source->imagewidth ||
tileset.tiles.height != source->imageheight) {
tilesetDestroy(&tileset);
return TILESET_INVALID;
}
tileset.isValid = true;
return tileset;
}
Rectangle tilesetGetTileRegion(Tileset *tileset, int tileID) {
tileID = tileID - tileset->startID;
int posX = tileID % tileset->width;
int posY = tileID / tileset->width;
return (Rectangle) {posX * tileset->tileWidth, posY * tileset->tileHeight,
tileset->tileWidth, tileset->tileHeight};
}
void tilesetDestroy(Tileset *tileset) {
UnloadTexture(tileset->tiles);
*tileset = TILESET_INVALID;
}

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game/world/tileset.h Normal file
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#ifndef PIXELDEFENSE_TILESET_H
#define PIXELDEFENSE_TILESET_H
#include <raylib.h>
#include <cute_tiled.h>
#include "../common.h"
typedef struct TilesetDesc {
cute_tiled_tileset_t *source;
const char *assetDir;
} TilesetDesc;
typedef struct Tileset {
Texture2D tiles;
int startID;
int tileWidth;
int tileHeight;
int width;
int height;
int offsetX;
int offsetY;
bool isValid;
} Tileset;
extern Tileset TILESET_INVALID;
Tileset tilesetCreate(const TilesetDesc *desc);
Rectangle tilesetGetTileRegion(Tileset *tileset, int tileID);
void tilesetDestroy(Tileset *tileset);
#endif //PIXELDEFENSE_TILESET_H