Separate engine and game
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126
engine/libs/raylib-4.5.0/src/CMakeLists.txt
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126
engine/libs/raylib-4.5.0/src/CMakeLists.txt
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# Setup the project and settings
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project(raylib C)
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set(PROJECT_VERSION 4.2.0)
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set(API_VERSION 420)
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include(GNUInstallDirs)
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include(JoinPaths)
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# Sets build type if not set by now
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if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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if(RAYLIB_IS_MAIN)
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set(default_build_type Debug)
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else()
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message(WARNING "Default build type is not set (CMAKE_BUILD_TYPE)")
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endif()
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message(STATUS "Setting build type to '${default_build_type}' as none was specified.")
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set(CMAKE_BUILD_TYPE "${default_build_type}" CACHE STRING "Choose the type of build." FORCE)
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set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo")
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endif()
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# Used as public API to be included into other projects
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set(raylib_public_headers
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raylib.h
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rlgl.h
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raymath.h
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)
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# Sources to be compiled
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set(raylib_sources
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rcore.c
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rmodels.c
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rshapes.c
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rtext.c
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rtextures.c
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utils.c
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)
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# <root>/cmake/GlfwImport.cmake handles the details around the inclusion of glfw
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if (NOT ${PLATFORM} MATCHES "Web")
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include(GlfwImport)
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endif ()
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# Sets additional platform options and link libraries for each platform
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# also selects the proper graphics API and version for that platform
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# Produces a variable LIBS_PRIVATE that will be used later
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include(LibraryConfigurations)
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if (USE_AUDIO)
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MESSAGE(STATUS "Audio Backend: miniaudio")
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list(APPEND raylib_sources raudio.c)
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else ()
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MESSAGE(STATUS "Audio Backend: None (-DUSE_AUDIO=OFF)")
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endif ()
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add_library(raylib ${raylib_sources} ${raylib_public_headers})
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if (NOT BUILD_SHARED_LIBS)
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MESSAGE(STATUS "Building raylib static library")
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add_library(raylib_static ALIAS raylib)
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else()
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MESSAGE(STATUS "Building raylib shared library")
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if (WIN32)
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target_compile_definitions(raylib
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PRIVATE $<BUILD_INTERFACE:BUILD_LIBTYPE_SHARED>
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INTERFACE $<INSTALL_INTERFACE:USE_LIBTYPE_SHARED>
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)
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endif ()
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endif()
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if (${PLATFORM} MATCHES "Web")
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target_link_options(raylib PRIVATE "-sUSE_GLFW=3")
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endif()
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set_target_properties(raylib PROPERTIES
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PUBLIC_HEADER "${raylib_public_headers}"
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VERSION ${PROJECT_VERSION}
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SOVERSION ${API_VERSION}
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)
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if (WITH_PIC OR BUILD_SHARED_LIBS)
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set_property(TARGET raylib PROPERTY POSITION_INDEPENDENT_CODE ON)
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endif ()
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target_link_libraries(raylib "${LIBS_PRIVATE}")
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# Sets some compile time definitions for the pre-processor
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# If CUSTOMIZE_BUILD option is on you will not use config.h by default
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# and you will be able to select more build options
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include(CompileDefinitions)
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# Registering include directories
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target_include_directories(raylib
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PUBLIC
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$<INSTALL_INTERFACE:include>
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>
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PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}
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${OPENGL_INCLUDE_DIR}
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${OPENAL_INCLUDE_DIR}
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)
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# Copy the header files to the build directory for convenience
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file(COPY ${raylib_public_headers} DESTINATION "include")
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# Includes information on how the library will be installed on the system
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# when cmake --install is run
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include(InstallConfigurations)
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# Print the flags for the user
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if (DEFINED CMAKE_BUILD_TYPE)
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message(STATUS "Generated build type: ${CMAKE_BUILD_TYPE}")
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else ()
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message(STATUS "Generated config types: ${CMAKE_CONFIGURATION_TYPES}")
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endif ()
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message(STATUS "Compiling with the flags:")
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message(STATUS " PLATFORM=" ${PLATFORM_CPP})
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message(STATUS " GRAPHICS=" ${GRAPHICS})
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# Options if you want to create an installer using CPack
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include(PackConfigurations)
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enable_testing()
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