Separate engine and game
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| resource | author | licence | notes |
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| :------------------- | :---------: | :------ | :---- |
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| models/obj/castle.obj,<br>models/obj/castle_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - |
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| models/obj/bridge.obj,<br>models/obj/bridge_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - |
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| models/obj/house.obj,<br>models/obj/house_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - |
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| models/obj/market.obj,<br>models/obj/market_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - |
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| models/obj/turret.obj,<br>models/obj/turret_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - |
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| models/obj/well.obj,<br>models/obj/well_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - |
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| models/obj/cube.obj,<br>models/obj/cube_diffuse.png | [@raysan5](https://github.com/raysan5) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | - |
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| models/obj/plane.obj,<br>models/obj/plane_diffuse.png | [GiaHanLam](https://sketchfab.com/GiaHanLam) | [CC-BY](https://creativecommons.org/licenses/by/4.0/) | Used by: [`models_yaw_pitch_roll.c`](https://github.com/raysan5/raylib/blob/master/examples/models/models_yaw_pitch_roll.c)
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| models/iqm/guy.iqm,<br>models/iqm/guyanim.iqm,<br>models/iqm/guytex.png,<br>models/iqm/guy.blend | [@culacant](https://github.com/culacant) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | - |
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| models/gltf/robot.glb,<br>models/gltf/robot.blend | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | - |
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| models/vox/chr_knight.vox | ❔ | ❔ | - |
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| models/vox/chr_sword.vox | ❔ | ❔ | - |
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| models/vox/monu9.vox | ❔ | ❔ | - |
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| billboard.png | [@emegeme](https://github.com/emegeme) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | - |
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| cubicmap.png | [@raysan5](https://github.com/raysan5) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | - |
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| cubicmap_atlas.png | [@emegeme](https://github.com/emegeme) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | - |
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| heightmap.png | [@raysan5](https://github.com/raysan5) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | - |
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| dresden_square_1k.hdr | [HDRIHaven](https://hdrihaven.com/hdri/?h=dresden_square) | [CC0](https://hdrihaven.com/p/license.php) | - |
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| dresden_square_2k.hdr | [HDRIHaven](https://hdrihaven.com/hdri/?h=dresden_square) | [CC0](https://hdrihaven.com/p/license.php) | - |
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| skybox.png | ❔ | ❔ | - |
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BIN
engine/libs/raylib-4.5.0/examples/models/resources/billboard.png
Normal file
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After Width: | Height: | Size: 22 KiB |
BIN
engine/libs/raylib-4.5.0/examples/models/resources/cubicmap.png
Normal file
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After Width: | Height: | Size: 164 B |
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After Width: | Height: | Size: 36 KiB |
BIN
engine/libs/raylib-4.5.0/examples/models/resources/heightmap.png
Normal file
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After Width: | Height: | Size: 11 KiB |
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robot.glb model by @Quaternius (https://www.patreon.com/quaternius)
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Licensed under CC0 1.0 Universal (CC0 1.0) - Public Domain Dedication (https://creativecommons.org/publicdomain/zero/1.0/)
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After Width: | Height: | Size: 295 KiB |
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After Width: | Height: | Size: 311 KiB |
12919
engine/libs/raylib-4.5.0/examples/models/resources/models/obj/castle.obj
Normal file
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After Width: | Height: | Size: 434 KiB |
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# reference material
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#mtllib cube.mtl
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# object box
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# vertex (XZY)
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v 5.5 0 1.5
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v 8.5 0 1.5
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v 5.5 0 -1.5
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v 8.5 0 -1.5
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v 5.5 3 1.5
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v 8.5 3 1.5
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v 5.5 3 -1.5
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v 8.5 3 -1.5
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# normals (XYZ)
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vn 0 -1 0
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vn 0 1 0
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vn 0 0 1
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vn 1 0 0
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vn 0 0 -1
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vn -1 0 0
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# UVs (XY)
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vt 0.5 0 0
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vt 1 0 0
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vt 1 0.5 0
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vt 0.5 0.5 0
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vt 0.5 0.5 0
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vt 1 0.5 0
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vt 0.5 1 0
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vt 1 1 0
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vt 0 0.5 0
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vt 1 0.5 0
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vt 1 0 0
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vt 0 0 0
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vt 0 0.5 0
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vt 1 0.5 0
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vt 1 1 0
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vt 0 1 0
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vt 0.5 0 0
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vt 0 0 0
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vt 0 0.5 0
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vt 0.5 0.5 0
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vt 0 0.5 0
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vt 0.5 0.5 0
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vt 0.5 1 0
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vt 0 1 0
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# merger
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g box
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# reference material
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#usemtl mat01
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# faces
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f 1/9/1 3/10/1 4/11/1
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f 4/11/1 2/12/1 1/9/1
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f 5/13/2 6/14/2 8/15/2
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f 8/15/2 7/16/2 5/13/2
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f 1/17/6 2/18/6 6/19/6
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f 6/19/6 5/20/6 1/17/6
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f 2/6/1 4/5/1 8/7/1
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f 8/7/1 6/8/1 2/6/1
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f 4/2/3 3/1/3 7/4/3
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f 7/4/3 8/3/3 4/2/3
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f 3/22/5 1/21/5 5/24/5
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f 5/24/5 7/23/5 3/22/5
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|
After Width: | Height: | Size: 23 KiB |
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After Width: | Height: | Size: 383 KiB |
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After Width: | Height: | Size: 380 KiB |
10858
engine/libs/raylib-4.5.0/examples/models/resources/models/obj/plane.obj
Normal file
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After Width: | Height: | Size: 804 KiB |
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After Width: | Height: | Size: 371 KiB |
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After Width: | Height: | Size: 334 KiB |
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The following models are provided by the official github repo of voxel-model format by MagikaVoxel developer @ephtracy
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GitHub official repo: https://github.com/ephtracy/voxel-model
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- chr_knight.vox - https://github.com/ephtracy/voxel-model/blob/master/vox/character/chr_knight.vox
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- chr_sword.vox - https://github.com/ephtracy/voxel-model/blob/master/vox/character/chr_sword.vox
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- monu9.vox - https://github.com/ephtracy/voxel-model/blob/master/vox/monument/monu9.vox
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Worth mentioning there is no license specified for the models yet: https://github.com/ephtracy/voxel-model/issues/22
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#version 100
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precision mediump float;
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// Input vertex attributes (from vertex shader)
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varying vec3 fragPosition;
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// Input uniform values
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uniform sampler2D equirectangularMap;
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vec2 SampleSphericalMap(vec3 v)
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{
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vec2 uv = vec2(atan(v.z, v.x), asin(v.y));
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uv *= vec2(0.1591, 0.3183);
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uv += 0.5;
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return uv;
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}
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void main()
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{
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// Normalize local position
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vec2 uv = SampleSphericalMap(normalize(fragPosition));
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// Fetch color from texture map
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vec3 color = texture2D(equirectangularMap, uv).rgb;
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// Calculate final fragment color
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gl_FragColor = vec4(color, 1.0);
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}
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#version 100
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// Input vertex attributes
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attribute vec3 vertexPosition;
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// Input uniform values
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uniform mat4 matProjection;
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uniform mat4 matView;
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// Output vertex attributes (to fragment shader)
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varying vec3 fragPosition;
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void main()
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{
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// Calculate fragment position based on model transformations
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fragPosition = vertexPosition;
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// Calculate final vertex position
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gl_Position = matProjection*matView*vec4(vertexPosition, 1.0);
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}
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#version 100
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precision mediump float;
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// Input vertex attributes (from vertex shader)
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varying vec3 fragPosition;
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// Input uniform values
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uniform samplerCube environmentMap;
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uniform bool vflipped;
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uniform bool doGamma;
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void main()
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{
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// Fetch color from texture map
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vec4 texelColor = vec4(0.0);
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if (vflipped) texelColor = textureCube(environmentMap, vec3(fragPosition.x, -fragPosition.y, fragPosition.z));
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else texelColor = textureCube(environmentMap, fragPosition);
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vec3 color = vec3(texelColor.x, texelColor.y, texelColor.z);
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if (doGamma) // Apply gamma correction
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{
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color = color/(color + vec3(1.0));
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color = pow(color, vec3(1.0/2.2));
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}
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// Calculate final fragment color
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gl_FragColor = vec4(color, 1.0);
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}
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#version 100
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|
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// Input vertex attributes
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attribute vec3 vertexPosition;
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|
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// Input uniform values
|
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uniform mat4 matProjection;
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uniform mat4 matView;
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// Output vertex attributes (to fragment shader)
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varying vec3 fragPosition;
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void main()
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{
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// Calculate fragment position based on model transformations
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fragPosition = vertexPosition;
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// Remove translation from the view matrix
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mat4 rotView = mat4(mat3(matView));
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vec4 clipPos = matProjection*rotView*vec4(vertexPosition, 1.0);
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// Calculate final vertex position
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gl_Position = clipPos;
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}
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#version 330
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// Input vertex attributes (from vertex shader)
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in vec3 fragPosition;
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|
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// Input uniform values
|
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uniform sampler2D equirectangularMap;
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|
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// Output fragment color
|
||||
out vec4 finalColor;
|
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|
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vec2 SampleSphericalMap(vec3 v)
|
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{
|
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vec2 uv = vec2(atan(v.z, v.x), asin(v.y));
|
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uv *= vec2(0.1591, 0.3183);
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uv += 0.5;
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return uv;
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}
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|
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void main()
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{
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// Normalize local position
|
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vec2 uv = SampleSphericalMap(normalize(fragPosition));
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// Fetch color from texture map
|
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vec3 color = texture(equirectangularMap, uv).rgb;
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// Calculate final fragment color
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finalColor = vec4(color, 1.0);
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}
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@@ -0,0 +1,20 @@
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#version 330
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|
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// Input vertex attributes
|
||||
in vec3 vertexPosition;
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|
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// Input uniform values
|
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uniform mat4 matProjection;
|
||||
uniform mat4 matView;
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|
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// Output vertex attributes (to fragment shader)
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out vec3 fragPosition;
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void main()
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{
|
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// Calculate fragment position based on model transformations
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fragPosition = vertexPosition;
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// Calculate final vertex position
|
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gl_Position = matProjection*matView*vec4(vertexPosition, 1.0);
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}
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@@ -0,0 +1,30 @@
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#version 330
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|
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// Input vertex attributes (from vertex shader)
|
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in vec3 fragPosition;
|
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|
||||
// Input uniform values
|
||||
uniform samplerCube environmentMap;
|
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uniform bool vflipped;
|
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uniform bool doGamma;
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|
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// Output fragment color
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out vec4 finalColor;
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|
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void main()
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{
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// Fetch color from texture map
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vec3 color = vec3(0.0);
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if (vflipped) color = texture(environmentMap, vec3(fragPosition.x, -fragPosition.y, fragPosition.z)).rgb;
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else color = texture(environmentMap, fragPosition).rgb;
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if (doGamma)// Apply gamma correction
|
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{
|
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color = color/(color + vec3(1.0));
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color = pow(color, vec3(1.0/2.2));
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}
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// Calculate final fragment color
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finalColor = vec4(color, 1.0);
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}
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@@ -0,0 +1,24 @@
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#version 330
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|
||||
// Input vertex attributes
|
||||
in vec3 vertexPosition;
|
||||
|
||||
// Input uniform values
|
||||
uniform mat4 matProjection;
|
||||
uniform mat4 matView;
|
||||
|
||||
// Output vertex attributes (to fragment shader)
|
||||
out vec3 fragPosition;
|
||||
|
||||
void main()
|
||||
{
|
||||
// Calculate fragment position based on model transformations
|
||||
fragPosition = vertexPosition;
|
||||
|
||||
// Remove translation from the view matrix
|
||||
mat4 rotView = mat4(mat3(matView));
|
||||
vec4 clipPos = matProjection*rotView*vec4(vertexPosition, 1.0);
|
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|
||||
// Calculate final vertex position
|
||||
gl_Position = clipPos;
|
||||
}
|
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BIN
engine/libs/raylib-4.5.0/examples/models/resources/skybox.png
Normal file
|
After Width: | Height: | Size: 11 KiB |