Separate engine and game
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105
engine/libs/raylib-4.5.0/examples/build.zig
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105
engine/libs/raylib-4.5.0/examples/build.zig
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const std = @import("std");
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const builtin = @import("builtin");
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fn add_module(comptime module: []const u8, b: *std.Build, target: std.zig.CrossTarget, optimize: std.builtin.OptimizeMode) !*std.Build.Step {
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if (target.getOsTag() == .emscripten) {
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@panic("Emscripten building via Zig unsupported");
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}
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const all = b.step(module, "All " ++ module ++ " examples");
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const dir = try std.fs.cwd().openIterableDir(module, .{});
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var iter = dir.iterate();
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while (try iter.next()) |entry| {
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if (entry.kind != .File) continue;
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const extension_idx = std.mem.lastIndexOf(u8, entry.name, ".c") orelse continue;
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const name = entry.name[0..extension_idx];
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const path = try std.fs.path.join(b.allocator, &.{ module, entry.name });
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// zig's mingw headers do not include pthread.h
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if (std.mem.eql(u8, "core_loading_thread", name) and target.getOsTag() == .windows) continue;
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const exe = b.addExecutable(.{
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.name = name,
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.target = target,
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.optimize = optimize,
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});
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exe.addCSourceFile(path, &[_][]const u8{});
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exe.linkLibC();
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exe.addObjectFile(switch (target.getOsTag()) {
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.windows => "../src/raylib.lib",
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.linux => "../src/libraylib.a",
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.macos => "../src/libraylib.a",
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.emscripten => "../src/libraylib.a",
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else => @panic("Unsupported OS"),
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});
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exe.addIncludePath("../src");
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exe.addIncludePath("../src/external");
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exe.addIncludePath("../src/external/glfw/include");
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switch (target.getOsTag()) {
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.windows => {
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exe.linkSystemLibrary("winmm");
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exe.linkSystemLibrary("gdi32");
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exe.linkSystemLibrary("opengl32");
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exe.addIncludePath("external/glfw/deps/mingw");
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exe.defineCMacro("PLATFORM_DESKTOP", null);
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},
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.linux => {
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exe.linkSystemLibrary("GL");
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exe.linkSystemLibrary("rt");
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exe.linkSystemLibrary("dl");
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exe.linkSystemLibrary("m");
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exe.linkSystemLibrary("X11");
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exe.defineCMacro("PLATFORM_DESKTOP", null);
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},
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.macos => {
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exe.linkFramework("Foundation");
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exe.linkFramework("Cocoa");
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exe.linkFramework("OpenGL");
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exe.linkFramework("CoreAudio");
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exe.linkFramework("CoreVideo");
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exe.linkFramework("IOKit");
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exe.defineCMacro("PLATFORM_DESKTOP", null);
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},
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else => {
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@panic("Unsupported OS");
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},
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}
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exe.setOutputDir(module);
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var run = exe.run();
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run.step.dependOn(&b.addInstallArtifact(exe).step);
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run.cwd = module;
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b.step(name, name).dependOn(&run.step);
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all.dependOn(&exe.step);
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}
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return all;
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}
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pub fn build(b: *std.Build) !void {
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// Standard target options allows the person running `zig build` to choose
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// what target to build for. Here we do not override the defaults, which
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// means any target is allowed, and the default is native. Other options
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// for restricting supported target set are available.
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const target = b.standardTargetOptions(.{});
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// Standard optimization options allow the person running `zig build` to select
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// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
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// set a preferred release mode, allowing the user to decide how to optimize.
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const optimize = b.standardOptimizeOption(.{});
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const all = b.getInstallStep();
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all.dependOn(try add_module("audio", b, target, optimize));
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all.dependOn(try add_module("core", b, target, optimize));
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all.dependOn(try add_module("models", b, target, optimize));
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all.dependOn(try add_module("others", b, target, optimize));
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all.dependOn(try add_module("shaders", b, target, optimize));
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all.dependOn(try add_module("shapes", b, target, optimize));
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all.dependOn(try add_module("text", b, target, optimize));
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all.dependOn(try add_module("textures", b, target, optimize));
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}
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