Separate engine and game
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36
engine/libs/raylib-4.5.0/cmake/GlfwImport.cmake
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36
engine/libs/raylib-4.5.0/cmake/GlfwImport.cmake
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@@ -0,0 +1,36 @@
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if(USE_EXTERNAL_GLFW STREQUAL "ON")
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find_package(glfw3 3.3.3 REQUIRED)
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elseif(USE_EXTERNAL_GLFW STREQUAL "IF_POSSIBLE")
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find_package(glfw3 3.3.3 QUIET)
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endif()
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if (glfw3_FOUND)
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set(LIBS_PRIVATE ${LIBS_PRIVATE} glfw)
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endif()
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# Explicitly check against "ON", because USE_EXTERNAL_GLFW is a tristate option
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# Also adding only on desktop (web also uses glfw but it is more limited and is added using an emcc linker flag)
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if(NOT glfw3_FOUND AND NOT USE_EXTERNAL_GLFW STREQUAL "ON" AND "${PLATFORM}" MATCHES "Desktop")
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MESSAGE(STATUS "Using raylib's GLFW")
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set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
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set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
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set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
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set(GLFW_INSTALL OFF CACHE BOOL "" FORCE)
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set(GLFW_USE_WAYLAND ${USE_WAYLAND} CACHE BOOL "" FORCE)
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set(WAS_SHARED ${BUILD_SHARED_LIBS})
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set(BUILD_SHARED_LIBS OFF CACHE BOOL " " FORCE)
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add_subdirectory(external/glfw)
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set(BUILD_SHARED_LIBS ${WAS_SHARED} CACHE BOOL " " FORCE)
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unset(WAS_SHARED)
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list(APPEND raylib_sources $<TARGET_OBJECTS:glfw>)
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include_directories(BEFORE SYSTEM external/glfw/include)
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elseif("${PLATFORM}" STREQUAL "DRM")
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MESSAGE(STATUS "No GLFW required on PLATFORM_DRM")
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else()
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MESSAGE(STATUS "Using external GLFW")
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set(GLFW_PKG_DEPS glfw3)
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endif()
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