Separate engine and game
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29
engine/breeze/defines.h
Normal file
29
engine/breeze/defines.h
Normal file
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#ifndef BREEZE_DEFINES_H
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#define BREEZE_DEFINES_H
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#include <assert.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stddef.h>
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typedef uint8_t u8;
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typedef uint16_t u16;
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typedef uint32_t u32;
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typedef uint64_t u64;
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typedef int8_t i8;
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typedef int16_t i16;
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typedef int32_t i32;
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typedef int64_t i64;
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typedef float f32;
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typedef double f64;
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#define BZ_ASSERT(e) assert(e)
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#ifndef DEBUG_MODE
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#undef BZ_ASSERT
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#define BZ_ASSERT(e) (void)(e)
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#endif
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#endif //BREEZE_DEFINES_H
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