Add debug menu option, misc. tweaks
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@@ -445,8 +445,9 @@ void drawSettingsUI(Game *game, f32 dt) {
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static GameData gameData = {};
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if (game->screenPrevFrame != SCREEN_SETTINGS)
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gameData = game->gameData;
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uiSettingsLabel("Video");
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uiSettingsCheckbox("Fullscreen", &gameData.options.fullscreen);
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uiSettingsLabel("Game");
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//uiSettingsCheckbox("Fullscreen", &gameData.options.fullscreen);
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uiSettingsCheckbox("Debug Mode", &gameData.options.debugMenu);
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uiSettingsCheckbox("Limit FPS", &gameData.options.limitFps);
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//uiSettingsCheckbox("V-Sync", &opts.vsync);
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@@ -204,12 +204,12 @@ void setupSystems() {
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ECS_SYSTEM(ECS, renderDebugPath, EcsOnUpdate, Path);
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ECS_SYSTEM(ECS, renderColliders, EcsOnUpdate, Position, HitBox);
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ECS_SYSTEM(ECS, renderOrientationDirection, EcsOnUpdate, Position, Orientation);
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//ECS_SYSTEM(ECS, renderOrientationDirection, EcsOnUpdate, Position, Orientation);
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ECS_SYSTEM(ECS, delayDeleteUpdate, EcsOnUpdate, DelayDelete);
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renderDebugPathSystem = renderDebugPath;
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renderOrientDirSystem = renderOrientationDirection;
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//renderOrientDirSystem = renderOrientationDirection;
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renderCollidersSystem = renderColliders;
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//ecs_enable(ECS, renderOrientDirSystem, false);
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