Add debug menu option, misc. tweaks
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@@ -74,7 +74,7 @@ ecs_entity_t entityCreateSoldier(const Position position, Player player, Game *g
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ecs_set(ECS, e, Health, {
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.startHP = 40.0f,
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.hp = 40.0f,
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.lastChanged = -1.0f
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.lastChanged = -1000.0f
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});
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Unit *unit = ecs_get_mut(ECS, e, Unit);
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unit->minDamage = 5.0f;
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@@ -87,7 +87,7 @@ ecs_entity_t entityCreateWarrior(const Position position, Player player, Game *g
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ecs_set(ECS, e, Health, {
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.startHP = 80.0f,
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.hp = 80.0f,
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.lastChanged = -1.0f
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.lastChanged = -1000.0f
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});
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Unit *unit = ecs_get_mut(ECS, e, Unit);
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unit->minDamage = 8.0f;
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@@ -109,7 +109,7 @@ ecs_entity_t entityCreateWorker(const Position position, Player player, Game *ga
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ecs_set(ECS, e, Health, {
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.startHP = 20.0f,
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.hp = 20.0f,
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.lastChanged = -1.0f
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.lastChanged = -1000.0f
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});
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return e;
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@@ -123,7 +123,7 @@ ecs_entity_t entityCreateSwarmGoblin(const Position position, Player player, Gam
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ecs_set(ECS, e, Health, {
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.startHP = 40.0f,
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.hp = 40.0f,
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.lastChanged = -1.0f
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.lastChanged = -1000.0f
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});
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Unit *unit = ecs_get_mut(ECS, e, Unit);
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@@ -142,7 +142,7 @@ ecs_entity_t entityCreateSwarmOrc(const Position position, Player player, Game *
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ecs_set(ECS, e, Health, {
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.startHP = 80.0f,
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.hp = 80.0f,
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.lastChanged = -1.0f
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.lastChanged = -1000.0f
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});
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Unit *unit = ecs_get_mut(ECS, e, Unit);
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