Add update method to entity map
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@@ -97,7 +97,7 @@ bool init(void *userData) {
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.maxWidth=game->map.width * game->map.tileWidth,
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.maxHeight=game->map.height * game->map.tileHeight,
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.cellResolution=game->map.tileWidth,
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.cellDepth=10
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.cellDepth=16
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});
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bzTileMapOverrideLayer(&game->map, LAYER_BUILDING_OWNER, initBuildingsLayer);
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