Add basic input system
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@@ -70,4 +70,17 @@ void renderColliders(ecs_iter_t *it);
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*/
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void renderDebugPath(ecs_iter_t *it);
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/**********************************
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* Entity Systems
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**********************************/
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/*
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* Task:
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* 0: Game (singleton)
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* 0: InputState (singleton)
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*/
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void updatePlayerInput(ecs_iter_t *it);
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#endif //PIXELDEFENSE_SYSTEMS_H
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