Place buildings
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@@ -100,6 +100,31 @@ static BuildingType getTileBuilding(BzTile tile) {
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}
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}
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static BzTile getBuildingTile(BuildingType type) {
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switch (type) {
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case BUILDINGS_KEEP: return 0;
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case BUILDINGS_GRANARY: return 3;
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case BUILDINGS_ARMORY: return 4;
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case BUILDINGS_WAREHOUSE: return 5;
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case BUILDINGS_MINE: return 6;
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case BUILDINGS_BARACKS: return 8;
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case BUILDINGS_ORCHARD: return 10;
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case BUILDINGS_ANIMAL_FARM: return 12;
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case BUILDINGS_PLAYER_RED: return 31;
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case BUILDINGS_FLETCHER: return 35;
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case BUILDINGS_PLAYER_BLUE: return 63;
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case BUILDINGS_SMITHY: return 67;
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case BUILDINGS_WORKSHOP: return 72;
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case BUILDINGS_FARM: return 74;
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case BUILDINGS_ROAD: return 96;
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case BUILDINGS_WALL: return 97;
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case BUILDINGS_GATEHOUSE: return 98;
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case BUILDINGS_TOWER: return 128;
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case BUILDINGS_SMALL_TOWER: return 130;
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default: return -1;
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}
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}
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static BuildingType getBuildingFromStr(const char *str) {
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if (strncmp("keep", str, 4) == 0) return BUILDINGS_KEEP;
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if (strncmp("granary", str, 7) == 0) return BUILDINGS_GRANARY;
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@@ -122,6 +147,32 @@ static BuildingType getBuildingFromStr(const char *str) {
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if (strncmp("small_tower", str, 11) == 0) return BUILDINGS_SMALL_TOWER;
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else return BUILDINGS_NONE;
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}
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static const char *getBuildingStr(BuildingType type) {
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switch (type) {
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case BUILDINGS_NONE: return "none";
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case BUILDINGS_KEEP: return "keep";
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case BUILDINGS_GRANARY: return "granary";
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case BUILDINGS_ARMORY: return "armory";
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case BUILDINGS_WAREHOUSE: return "warehouse";
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case BUILDINGS_MINE: return "mine";
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case BUILDINGS_BARACKS: return "baracks";
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case BUILDINGS_ORCHARD: return "orchard";
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case BUILDINGS_ANIMAL_FARM: return "animal_farm";
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case BUILDINGS_PLAYER_RED: return "player_red";
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case BUILDINGS_FLETCHER: return "fletcher";
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case BUILDINGS_PLAYER_BLUE: return "player_blue";
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case BUILDINGS_SMITHY: return "smithy";
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case BUILDINGS_WORKSHOP: return "workshop";
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case BUILDINGS_FARM: return "farm";
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case BUILDINGS_ROAD: return "road";
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case BUILDINGS_WALL: return "wall";
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case BUILDINGS_GATEHOUSE: return "gatehouse";
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case BUILDINGS_TOWER: return "tower";
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case BUILDINGS_SMALL_TOWER: return "small_tower";
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default: return NULL;
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}
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}
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static void getBuildingSize(BuildingType type, BzTile *outWidth, BzTile *outHeight) {
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switch (type) {
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case BUILDINGS_KEEP:
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