Use component for unit selection
This commit is contained in:
@@ -82,14 +82,14 @@ void renderDebugPath(ecs_iter_t *it);
|
||||
* 0: Game (singleton)
|
||||
* 0: InputState (singleton)
|
||||
*/
|
||||
void updatePlayerInput(ecs_iter_t *it);
|
||||
void updatePlayerInput();
|
||||
|
||||
/*
|
||||
* Task:
|
||||
* 0: Game (singleton)
|
||||
* 0: InputState (singleton)
|
||||
*/
|
||||
void drawPlayerInputUI(ecs_iter_t *it);
|
||||
void drawPlayerInputUI();
|
||||
|
||||
/**********************************
|
||||
* UI systems
|
||||
|
||||
Reference in New Issue
Block a user