Use component for unit selection
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@@ -30,7 +30,12 @@ typedef struct InputState {
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TilePosition buildingPos;
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TileSize buildingSize;
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// SELECTED_UNITS
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ecs_entity_t *entities;
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/*
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* 1: Position
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* 2: Size
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* 3: UnitSelected
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*/
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ecs_query_t *unitSelectedQuery;
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Position *unitPositions;
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// SELECTED_OBJECT
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// SELECTED_BUILDING
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