Use component for unit selection
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@@ -10,6 +10,8 @@ extern ECS_TAG_DECLARE(TextureTerrain);
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extern ECS_TAG_DECLARE(TextureBuildings);
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extern ECS_TAG_DECLARE(TextureEntities);
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extern ECS_TAG_DECLARE(UnitSelected);
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typedef enum ResourceType {
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RES_IRON,
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RES_WOOD,
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