Use component for unit selection
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@@ -4,6 +4,8 @@ ECS_TAG_DECLARE(TextureTerrain);
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ECS_TAG_DECLARE(TextureBuildings);
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ECS_TAG_DECLARE(TextureEntities);
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ECS_TAG_DECLARE(UnitSelected);
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ECS_COMPONENT_DECLARE(Resource);
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ECS_COMPONENT_DECLARE(TilePosition);
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@@ -29,6 +31,8 @@ void initComponentIDs(ecs_world_t *ecs) {
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ECS_TAG_DEFINE(ecs, TextureBuildings);
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ECS_TAG_DEFINE(ecs, TextureEntities);
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ECS_TAG_DEFINE(ecs, UnitSelected);
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ECS_COMPONENT_DEFINE(ecs, Resource);
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ECS_COMPONENT_DEFINE(ecs, TilePosition);
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