Add trees as entities
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@@ -9,4 +9,6 @@ bool initEntityObjectsLayer(BzTileMap *map, BzTileObjectGroup *objectGroup);
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bool initBuildingsLayer(BzTileMap *map, BzTileLayer *layer);
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bool initTreesLayer(BzTileMap *map, BzTileLayer *layer);
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#endif //PIXELDEFENSE_MAP_INITIALIZATION_H
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