Add trees as entities

This commit is contained in:
2023-11-17 16:32:41 +01:00
parent 021df6d77a
commit 16d98a4691
7 changed files with 85 additions and 7 deletions

View File

@@ -1,5 +1,8 @@
#include "components.h"
ECS_TAG_DECLARE(TextureTerrain);
ECS_TAG_DECLARE(TextureBuildings);
ECS_TAG_DECLARE(TextureEntities);
ECS_COMPONENT_DECLARE(TilePosition);
ECS_COMPONENT_DECLARE(TileSize);
@@ -8,6 +11,7 @@ ECS_COMPONENT_DECLARE(Position);
ECS_COMPONENT_DECLARE(Size);
ECS_COMPONENT_DECLARE(TargetPosition);
ECS_COMPONENT_DECLARE(MoveForce);
ECS_COMPONENT_DECLARE(Resource);
ECS_COMPONENT_DECLARE(SpatialGridID);
ECS_COMPONENT_DECLARE(Rotation);
ECS_COMPONENT_DECLARE(Health);
@@ -17,6 +21,10 @@ ECS_COMPONENT_DECLARE(Animation);
ECS_COMPONENT_DECLARE(Path);
void initComponentIDs(ecs_world_t *ecs) {
ECS_TAG_DEFINE(ecs, TextureTerrain);
ECS_TAG_DEFINE(ecs, TextureBuildings);
ECS_TAG_DEFINE(ecs, TextureEntities);
ECS_COMPONENT_DEFINE(ecs, TilePosition);
ECS_COMPONENT_DEFINE(ecs, TileSize);
ECS_COMPONENT_DEFINE(ecs, Owner);
@@ -24,6 +32,7 @@ void initComponentIDs(ecs_world_t *ecs) {
ECS_COMPONENT_DEFINE(ecs, Size);
ECS_COMPONENT_DEFINE(ecs, TargetPosition);
ECS_COMPONENT_DEFINE(ecs, MoveForce);
ECS_COMPONENT_DEFINE(ecs, Resource);
ECS_COMPONENT_DEFINE(ecs, SpatialGridID);
ECS_COMPONENT_DEFINE(ecs, Rotation);
ECS_COMPONENT_DEFINE(ecs, Health);