Implement warehouse and granary
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@@ -632,7 +632,6 @@ void igInspectWindow(ecs_entity_t entity, bool *open) {
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//igTagCheckbox("GameEntity", ECS, entity, GameEntity);
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igTagCheckbox("Selectable", ECS, entity, Selectable);
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igTagCheckbox("Selected", ECS, entity, Selected);
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igTagCheckbox("Storage", ECS, entity, Storage);
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igTagCheckbox("Attackable", ECS, entity, Attackable);
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}
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if (ecs_has(ECS, entity, BzBTState) &&
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