Add top bar game UI
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@@ -8,7 +8,7 @@ extern BzUI *UI; // defined in main.c
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f32 uiGetScale();
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void uiPushDivParentPercentage(f32 xPercent, f32 yPercent);
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BzUINode *uiPushDivParentPercentage(f32 xPercent, f32 yPercent);
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// Template stuff
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void uiBaseLabel(const char *txt, Font font, f32 scl);
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@@ -25,4 +25,6 @@ bool uiSettingsButton(const char *txt);
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void uiSettingsCheckbox(const char *txt, bool *check);
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void uiSettingsSlider(const char *txt, f32 *value);
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void uiGameResCount(i32 amount, i32 capacity, Rectangle icon, Texture2D texture);
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#endif //PIXELDEFENSE_UI_WIDGETS_H
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