Basic wood chopping
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@@ -2,6 +2,9 @@
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#define PIXELDEFENSE_MAP_INITIALIZATION_H
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#include <breeze.h>
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#include <flecs.h>
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#include "components.h"
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bool initGameObjectsLayer(BzTileMap *map, BzTileObjectGroup *objectGroup);
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@@ -11,4 +14,7 @@ bool initBuildingsLayer(BzTileMap *map, BzTileLayer *layer);
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bool initTreesLayer(BzTileMap *map, BzTileLayer *layer);
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ecs_entity_t createWorker(Position position, Size size, BzSpatialGrid *grid, BzTileset *tileset, BzTile gid);
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#endif //PIXELDEFENSE_MAP_INITIALIZATION_H
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