Fixed tile objects rendering
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@@ -347,7 +347,7 @@ static void drawObjectLayer(BzTileObjectGroup *objectLayer, BzTileset *tileset)
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case BZ_TILE_SHAPE_RECT:
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if (object.gid) {
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Rectangle rec = bzTilesetGetTileRegion(tileset, object.gid);
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Rectangle dest = {shape.x, shape.y, shape.sizeX, shape.sizeY};
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Rectangle dest = {shape.x, shape.y - shape.sizeY, shape.sizeX, shape.sizeY};
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DrawTexturePro(tileset->tiles, rec, dest, (Vector2) {0.0f, 0.0f}, 0.0f, WHITE);
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} else {
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DrawRectangle(shape.x, shape.y, shape.sizeX, shape.sizeY, color);
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