Rework pathfinding to use Vector2, form formations
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@@ -14,8 +14,8 @@ typedef struct PathNode {
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} PathNode;
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typedef struct PathfindingDesc {
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TilePosition start;
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TilePosition target;
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Position start;
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Position target;
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BzObjectPool *pool;
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BzTileMap *map;
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PathNode *openSet; // heap
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