Rework pathfinding to use Vector2, form formations
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@@ -116,6 +116,8 @@ BzTileset *bzTileObjectGroupGetTileset(BzTileMap *map, BzTileObjectGroup *object
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BzTileMap bzTileMapCreate(const BzTileMapDesc *desc);
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void bzTileMapDestroy(BzTileMap *map);
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void bzTileMapPosToTile(BzTileMap *map, Vector2 pos, BzTile *x, BzTile *y);
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void bzTileMapOverrideLayer(BzTileMap *map, i32 slotID, BzTileLayerFunc func);
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void bzTileMapOverrideObjectGroup(BzTileMap *map, i32 slotID, BzTileObjectsFunc func);
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