Add idle animation
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@@ -21,7 +21,13 @@ void entitySpatialRemoved(ecs_iter_t *it);
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* 0: Game (singleton) for object pool
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* 1: Path
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*/
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void pathRemoved(ecs_iter_t *it);
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void entityPathRemoved(ecs_iter_t *it);
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/* Observer (for updating animation state)
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* 1: Animation
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* 2: EntityState
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*/
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void entitySetAnimationState(ecs_iter_t *it);
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/*
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* 0: Game (singleton) for entity map
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@@ -53,6 +59,13 @@ void entityUpdateKinematic(ecs_iter_t *it);
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*/
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void entityFollowPath(ecs_iter_t *it);
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/*
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* 0:
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* 1: Animation
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* 2: TextureRegion
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*/
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void entityUpdateAnimation(ecs_iter_t *it);
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/*
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* 0:
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*/
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