Add idle animation
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@@ -22,8 +22,8 @@ ECS_COMPONENT_DECLARE(AngularVelocity);
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ECS_COMPONENT_DECLARE(SteeringOutput);
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ECS_COMPONENT_DECLARE(TextureRegion);
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ECS_COMPONENT_DECLARE(AnimationType);
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ECS_COMPONENT_DECLARE(Animation);
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ECS_COMPONENT_DECLARE(AnimationType);
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ECS_COMPONENT_DECLARE(Path);
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void initComponentIDs(ecs_world_t *ecs) {
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@@ -49,7 +49,7 @@ void initComponentIDs(ecs_world_t *ecs) {
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ECS_COMPONENT_DEFINE(ecs, SteeringOutput);
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ECS_COMPONENT_DEFINE(ecs, TextureRegion);
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ECS_COMPONENT_DEFINE(ecs, AnimationType);
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ECS_COMPONENT_DEFINE(ecs, Animation);
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ECS_COMPONENT_DEFINE(ecs, AnimationType);
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ECS_COMPONENT_DEFINE(ecs, Path);
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}
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