Add idle animation
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@@ -504,5 +504,5 @@ bool bzTileMapHasCollision(BzTileMap *map, i32 x, i32 y) {
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void bzTileMapUpdateCollisions(BzTileMap *map, i32 x, i32 y, i32 sizeX, i32 sizeY) {
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if (!map->collisionMap) return;
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updateCollisionMap(map, x, y, sizeX, sizeY);
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updateCollisionMap(map, x, y, x + sizeX, y + sizeY);
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}
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