Add walk animation
This commit is contained in:
@@ -53,13 +53,6 @@ void entitySpatialRemove(ecs_iter_t *it);
|
||||
*/
|
||||
void entityPathRemove(ecs_iter_t *it);
|
||||
|
||||
/* Observer (for updating animation state)
|
||||
* 1: Animation
|
||||
* 2: AnimationType
|
||||
*/
|
||||
void entitySetAnimationState(ecs_iter_t *it);
|
||||
|
||||
|
||||
/*
|
||||
* 0: Game (singleton) for entity map
|
||||
* 1: Position
|
||||
@@ -93,17 +86,10 @@ void entityMoveToTarget(ecs_iter_t *it);
|
||||
*/
|
||||
void entityFollowPath(ecs_iter_t *it);
|
||||
|
||||
/*
|
||||
* 0: Game (for pathfinding)
|
||||
* 1: Position
|
||||
* 2: Rotation
|
||||
* 3: HarvestTask
|
||||
*/
|
||||
void entityHarvestTaskSystem(ecs_iter_t *it);
|
||||
|
||||
/*
|
||||
* 1: Velocity
|
||||
* 2: AnimationType
|
||||
* 1: Animation
|
||||
* 2: TextureRegion
|
||||
*/
|
||||
void entityUpdateAnimationState(ecs_iter_t *it);
|
||||
/*
|
||||
|
||||
Reference in New Issue
Block a user