Add tree test map, fix easing system
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@@ -30,7 +30,7 @@ bool initEntityObjectsLayer(BzTileMap *map, BzTileObjectGroup *objectGroup) {
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if (!objectTileset) return true;
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for (i32 i = 0; i < objectGroup->objectCount; i++) {
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if (i == 1) break;
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//if (i == 1) break;
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BzTileObject object = objectGroup->objects[i];
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Position pos = (Position) { object.shape.x, object.shape.y };
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entityCreateWorker(pos, game);
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