Add tree test map, fix easing system

This commit is contained in:
2024-01-07 09:32:36 +01:00
parent 6884619f05
commit 07e03702ad
6 changed files with 730 additions and 5 deletions

View File

@@ -30,7 +30,7 @@ bool initEntityObjectsLayer(BzTileMap *map, BzTileObjectGroup *objectGroup) {
if (!objectTileset) return true;
for (i32 i = 0; i < objectGroup->objectCount; i++) {
if (i == 1) break;
//if (i == 1) break;
BzTileObject object = objectGroup->objects[i];
Position pos = (Position) { object.shape.x, object.shape.y };
entityCreateWorker(pos, game);