Consume pop capacity + evade AI boiler plate
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@@ -75,6 +75,19 @@ void buildingAddPopCapacity(ecs_iter_t *it);
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*/
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void buildingRemovePopCapacity(ecs_iter_t *it);
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/* Observer (for consuming pop capacity)
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* 0: Game (singleton)
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* 1: ConsumePopCapacity
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* 2: Owner
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*/
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void entityConsumePopCapacity(ecs_iter_t *it);
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/* Observer (for unconsuming pop capacity)
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* 0: Game (singleton)
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* 1: ConsumePopCapacity
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* 2: Owner
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*/
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void entityUnConsumePopCapacity(ecs_iter_t *it);
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/*
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* 0: Game (singleton) for entity map
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* 1: Position
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