Consume pop capacity + evade AI boiler plate
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@@ -16,7 +16,6 @@ ecs_entity_t entityCreateBaseUnit(const Position position, Player player,
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getTextureRect(getEntityTile(type))
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};
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const Size size = {10.0f * region.rec.width / 16.0f, 10.0f * region.rec.height / 16.0f};
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bzLogInfo("%.2f %.2f", size.x, size.y);
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ecs_entity_t e = entityCreateEmpty();
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ecs_set_ptr(ECS, e, Position, &position);
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ecs_set_ptr(ECS, e, Size, &size);
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@@ -55,6 +54,7 @@ ecs_entity_t entityCreateBaseUnit(const Position position, Player player,
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.deceleration = 0.1f,
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.unitType = type
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});
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ecs_set(ECS, e, ConsumePopCapacity, {1});
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return e;
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}
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