Consume pop capacity + evade AI boiler plate
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@@ -28,6 +28,9 @@ typedef struct AIBlackboard {
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BzBTStatus aiMoveTo(AIBlackboard *data, f32 dt);
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BzBTStatus aiResetElapsed(AIBlackboard *data, f32 dt);
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BzBTStatus aiIsEnemyNearby(AIBlackboard *data, f32 dt);
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BzBTStatus aiEvadeTarget(AIBlackboard *data, f32 dt);
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// Worker
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BzBTStatus aiFindNextHarvestable(AIBlackboard *data, f32 dt);
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