Consume pop capacity + evade AI boiler plate
This commit is contained in:
@@ -42,6 +42,14 @@ BzBTStatus aiResetElapsed(AIBlackboard *data, f32 dt) {
|
||||
data->elapsed = 0.0f;
|
||||
return BZ_BT_SUCCESS;
|
||||
}
|
||||
|
||||
BzBTStatus aiIsEnemyNearby(AIBlackboard *data, f32 dt) {
|
||||
return BZ_BT_FAIL;
|
||||
}
|
||||
BzBTStatus aiEvadeTarget(AIBlackboard *data, f32 dt) {
|
||||
return BZ_BT_SUCCESS;
|
||||
}
|
||||
|
||||
BzBTStatus aiFindNextHarvestable(AIBlackboard *data, f32 dt) {
|
||||
ecs_entity_t harvestTarget = data->as.worker.harvestTarget;
|
||||
if (ecs_is_alive(ECS, harvestTarget)) {
|
||||
|
||||
Reference in New Issue
Block a user