diff --git a/engine/breeze/utils/spatial_grid.c b/engine/breeze/utils/spatial_grid.c index 8ea50fd..3342344 100644 --- a/engine/breeze/utils/spatial_grid.c +++ b/engine/breeze/utils/spatial_grid.c @@ -130,7 +130,7 @@ static bool indexContains(BzSpatialGridIndex index, i32 x, i32 y) { return x >= index.minX && x <= index.maxX && y >= index.minY && y <= index.maxY; } -BzSpatialGridID bzSpatialGridUpdate(BzSpatialGrid *grid, BzSpatialGridID id, f32 posX, f32 posY, f32 sizeX, f32 sizeY) { +void bzSpatialGridUpdate(BzSpatialGrid *grid, BzSpatialGridID id, f32 posX, f32 posY, f32 sizeX, f32 sizeY) { BzSpatialGridEntry *entry = bzObjectPoolGetObject(grid->entriesPool, id); BZ_ASSERT(entry && entry->id == id); @@ -140,7 +140,7 @@ BzSpatialGridID bzSpatialGridUpdate(BzSpatialGrid *grid, BzSpatialGridID id, f32 oldIndex.minY == newIndex.minY && oldIndex.maxX == newIndex.maxX && oldIndex.maxY == newIndex.maxY) { - return id; + return; } for (i32 y = oldIndex.minY; y <= oldIndex.maxY; y++) { @@ -159,7 +159,6 @@ BzSpatialGridID bzSpatialGridUpdate(BzSpatialGrid *grid, BzSpatialGridID id, f32 } entry->index = newIndex; - return id; } void bzSpatialGridRemove(BzSpatialGrid *grid, BzSpatialGridID id) { BzSpatialGridEntry *entry = bzObjectPoolGetObject(grid->entriesPool, id); diff --git a/engine/breeze/utils/spatial_grid.h b/engine/breeze/utils/spatial_grid.h index 693b64b..b52c2e4 100644 --- a/engine/breeze/utils/spatial_grid.h +++ b/engine/breeze/utils/spatial_grid.h @@ -45,7 +45,7 @@ void bzSpatialGridDestroy(BzSpatialGrid *grid); void *bzSpatialGridGetData(const BzSpatialGrid *grid, BzSpatialGridID id); BzSpatialGridID bzSpatialGridInsert(BzSpatialGrid *grid, void *data, f32 posX, f32 posY, f32 sizeX, f32 sizeY); -BzSpatialGridID bzSpatialGridUpdate(BzSpatialGrid *grid, BzSpatialGridID id, f32 posX, f32 posY, f32 sizeX, f32 sizeY); +void bzSpatialGridUpdate(BzSpatialGrid *grid, BzSpatialGridID id, f32 posX, f32 posY, f32 sizeX, f32 sizeY); void bzSpatialGridRemove(BzSpatialGrid *grid, BzSpatialGridID id); BzSpatialGridIter bzSpatialGridIter(BzSpatialGrid *grid, f32 posX, f32 posY, f32 sizeX, f32 sizeY); diff --git a/game/main.c b/game/main.c index 4234432..9b15a88 100644 --- a/game/main.c +++ b/game/main.c @@ -120,6 +120,10 @@ bool init(void *userData) { ECS_OBSERVER(ECS, entitySpatialRemoved, EcsOnRemove, Position, SpatialGridID); ECS_OBSERVER(ECS, pathRemoved, EcsOnRemove, Path); + ECS_SYSTEM(ECS, entityUpdateSpatialID, EcsOnUpdate, Position, Size, Velocity, SpatialGridID); + ECS_SYSTEM(ECS, entityUpdateKinematic, EcsOnUpdate, Position, Rotation, Velocity, AngularVelocity, SteeringOutput); + ECS_SYSTEM(ECS, entityFollowPath, EcsOnUpdate, Position, Rotation, Velocity, AngularVelocity, SteeringOutput, Path); + ECS_SYSTEM(ECS, renderDebugPath, EcsOnUpdate, Path); ECS_SYSTEM(ECS, renderTerrain, EcsOnUpdate, Position, Size, Rotation, TextureRegion, TextureTerrain); diff --git a/game/map_init.c b/game/map_init.c index ca27147..a85b0e6 100644 --- a/game/map_init.c +++ b/game/map_init.c @@ -35,6 +35,9 @@ bool initEntityObjectsLayer(BzTileMap *map, BzTileObjectGroup *objectGroup) { object.shape.sizeX, object.shape.sizeY); ecs_set(ECS, e, SpatialGridID, {spatialID}); ecs_set(ECS, e, Rotation, {0.0f}); + ecs_set(ECS, e, Velocity, {}); + ecs_set(ECS, e, AngularVelocity, {0.0f}); + ecs_set(ECS, e, SteeringOutput, {}); ecs_set(ECS, e, TextureRegion, {objectTileset->tiles, bzTilesetGetTileRegion(objectTileset, object.gid)}); ecs_set(ECS, e, Animation, { .firstFrame=(TextureRegion) { diff --git a/game/systems.h b/game/systems.h index 890992f..faa90bc 100644 --- a/game/systems.h +++ b/game/systems.h @@ -18,11 +18,19 @@ void entitySpatialRemoved(ecs_iter_t *it); /* Observer (for releasing path objects) - * 0: Game (singleton)l for object pool + * 0: Game (singleton) for object pool * 1: Path */ void pathRemoved(ecs_iter_t *it); +/* + * 0: Game (singleton) for entity map + * 1: Position + * 2: Size + * 3: Velocity (only entities with velocity change position) + * 4: SpatialGridID + */ +void entityUpdateSpatialID(ecs_iter_t *it); /* * 0: Game (singleton) for collisions diff --git a/game/systems_entity.c b/game/systems_entity.c index 5730be3..78947fa 100644 --- a/game/systems_entity.c +++ b/game/systems_entity.c @@ -34,22 +34,76 @@ void pathRemoved(ecs_iter_t *it) { } } +void entityUpdateSpatialID(ecs_iter_t *it) { + Game *game = ecs_singleton_get_mut(ECS, Game); + Position *position = ecs_field(it, Position, 1); + Position *size = ecs_field(it, Position, 2); + //Velocity *velocity = ecs_field(it, Velocity, 3); + SpatialGridID *id = ecs_field(it, SpatialGridID, 4); + + for (i32 i = 0; i < it->count; i++) { + Position pos = getBottomLeftPos(position[i], size[i]); + bzSpatialGridUpdate(game->entityGrid, id[i], pos.x, pos.y, size[i].x, size[i].y); + } + +} + void entityUpdateKinematic(ecs_iter_t *it) { - Position *pos = ecs_field(it, Position, 1); + Position *position = ecs_field(it, Position, 1); Rotation *rotation = ecs_field(it, Rotation, 2); Velocity *velocity = ecs_field(it, Velocity, 3); AngularVelocity *angularVelocity = ecs_field(it, Rotation, 4); SteeringOutput *steeringOutput = ecs_field(it, SteeringOutput, 5); + + f32 dt = it->delta_time; + + for (i32 i = 0; i < it->count; i++) { + + // and velocity and angular velocity + velocity[i] = Vector2Scale(velocity[i], 0.9f); + velocity[i].x += steeringOutput[i].linear.x * dt; + velocity[i].y += steeringOutput[i].linear.y * dt; + f32 maxSpeed = 15.0f; + velocity[i] = Vector2Clamp(velocity[i], + (Velocity) {-maxSpeed, -maxSpeed}, + (Velocity){maxSpeed, maxSpeed}); + angularVelocity[i] += steeringOutput[i].angular * dt; + steeringOutput[i] = (SteeringOutput){}; + + // Update position and rotation + position[i].x += velocity[i].x * dt * 10; + position[i].y += velocity[i].y * dt * 10; + rotation[i] += angularVelocity[i] * dt * 10; + } } void entityFollowPath(ecs_iter_t *it) { - Position *pos = ecs_field(it, Position, 1); + Position *position = ecs_field(it, Position, 1); Rotation *rotation = ecs_field(it, Rotation, 2); Velocity *velocity = ecs_field(it, Velocity, 3); AngularVelocity *angularVelocity = ecs_field(it, Rotation, 4); SteeringOutput *steeringOutput = ecs_field(it, SteeringOutput, 5); Path *path = ecs_field(it, Path, 6); + for (i32 i = 0; i < it->count; i++) { + Position target = path[i].paths->waypoints[path[i].curWaypoint]; + steeringOutput[i].linear.x = target.x - position[i].x; + steeringOutput[i].linear.y = target.y - position[i].y; + + f32 dst = Vector2LengthSqr(steeringOutput[i].linear); + if (dst < 8.0f) { + path[i].curWaypoint++; + if (path[i].curWaypoint >= path[i].paths->numWaypoints) { + path[i].curWaypoint = 0; + path[i].paths = path[i].paths->next; + if (!path[i].paths) ecs_remove(ECS, it->entities[i], Path); + } + } + + steeringOutput[i].linear = Vector2Normalize(steeringOutput[i].linear); + steeringOutput[i].linear = Vector2Scale(steeringOutput[i].linear, 10.0f); + + } } void updateAnimations(ecs_iter_t *it) {