Fix bug with unit recruitment
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@@ -898,9 +898,9 @@ void imguiRender(float dt, void *userData) {
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resources.wood = wood;
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resources.food = food;
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resources.gold = gold;
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game->playerResources[game->player] = resources;
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//game->playerResources[game->player] = resources;
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igText("Pop: %lld", resources.pop);
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igText("Pop Capacity: %lld", resources.pop);
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igText("Pop Capacity: %lld", resources.popCapacity);
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}
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if (igCollapsingHeader_TreeNodeFlags("BuildMenu", 0)) {
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for (int i = BUILDING_NONE; i < BUILDING_COUNT; i++) {
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