Remove multiple colliders, add spatial index component
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@@ -8,6 +8,7 @@ ECS_COMPONENT_DECLARE(Position);
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ECS_COMPONENT_DECLARE(Size);
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ECS_COMPONENT_DECLARE(TargetPosition);
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ECS_COMPONENT_DECLARE(MoveForce);
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ECS_COMPONENT_DECLARE(SpatialGridID);
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ECS_COMPONENT_DECLARE(Rotation);
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ECS_COMPONENT_DECLARE(Health);
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ECS_COMPONENT_DECLARE(TextureRegion);
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@@ -23,6 +24,7 @@ void initComponentIDs(ecs_world_t *ecs) {
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ECS_COMPONENT_DEFINE(ecs, Size);
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ECS_COMPONENT_DEFINE(ecs, TargetPosition);
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ECS_COMPONENT_DEFINE(ecs, MoveForce);
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ECS_COMPONENT_DEFINE(ecs, SpatialGridID);
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ECS_COMPONENT_DEFINE(ecs, Rotation);
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ECS_COMPONENT_DEFINE(ecs, Health);
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ECS_COMPONENT_DEFINE(ecs, TextureRegion);
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