cmake_minimum_required(VERSION 3.26)
project(PixelDefense C)

set(CMAKE_C_STANDARD 11)


set(BUILD_BREEZE_TESTS true)
add_subdirectory(engine/)


add_executable(PixelDefense
        ${lib_sources}

        game/main.c
        game/common.h
        game/world/map.c
        game/world/map.h
        game/world/tileset.c
        game/world/tileset.h
        game/world/layer.c
        game/world/layer.h
)



target_link_libraries(PixelDefense LINK_PRIVATE Breeze)
