#ifndef GAME_TILESET_H
#define GAME_TILESET_H

// This file was generated by: extract_tileset.py

#include <breeze.h>
#include <string.h>

typedef struct AnimationSequence {
    BzTileID startFrame;
    i32    frameCount;
} AnimationSequence;

typedef struct AnimationFrame {
    BzTileID frame;
    f32    duration;
} AnimationFrame;

typedef enum TerrainType {
    TERRAIN_NONE = -1,
    TERRAIN_COUNT,
} TerrainType;

static bool terrainHasAnimation(BzTileID tile) {
    switch (tile) {
        case 1792:
        case 1793:
        case 1794:
        case 1795:
        case 1797:
        case 1799:
        case 1800:
        case 1801:
        case 1802:
        case 1803:
        case 1804:
        case 1805:
        case 1806:
        case 1807:
        case 1808:
        case 1809:
        case 1810:
        case 1811:
        case 1812:
        case 1813:
        case 1814:
        case 1815:
        case 1816:
        case 1817:
        case 1818:
        case 2048:
        case 2049:
        case 2050:
        case 2051:
        case 2052:
        case 2053:
        case 2054:
        case 2055:
        case 2057:
        case 2058:
        case 2059:
        case 2060:
        case 2062:
        case 2063:
        case 2064:
        case 2065:
        case 2067:
        case 2068:
        case 2069:
        case 2070:
        case 2072:
        case 2073:
        case 2074:
        case 2304:
        case 2305:
        case 2306:
        case 2307:
        case 2309:
        case 2311:
        case 2312:
        case 2313:
        case 2316:
        case 2317:
        case 2318:
        case 2321:
        case 2322:
        case 2323:
        case 2326:
        case 2327:
        case 2328:
        case 2560:
        case 2561:
        case 2562:
        case 2563:
        case 4868:
            return true;
        default:
            return false;
    }
}

static AnimationSequence terrainGetAnimationSequence(BzTileID tile) {
    switch (tile) {
        case 1792: return (AnimationSequence) {.startFrame = 1792, .frameCount = 4};
        case 1793: return (AnimationSequence) {.startFrame = 1793, .frameCount = 4};
        case 1794: return (AnimationSequence) {.startFrame = 1794, .frameCount = 4};
        case 1795: return (AnimationSequence) {.startFrame = 1795, .frameCount = 4};
        case 1797: return (AnimationSequence) {.startFrame = 1797, .frameCount = 4};
        case 1799: return (AnimationSequence) {.startFrame = 1799, .frameCount = 4};
        case 1800: return (AnimationSequence) {.startFrame = 1800, .frameCount = 4};
        case 1801: return (AnimationSequence) {.startFrame = 1801, .frameCount = 4};
        case 1802: return (AnimationSequence) {.startFrame = 1802, .frameCount = 4};
        case 1803: return (AnimationSequence) {.startFrame = 1803, .frameCount = 4};
        case 1804: return (AnimationSequence) {.startFrame = 1804, .frameCount = 4};
        case 1805: return (AnimationSequence) {.startFrame = 1805, .frameCount = 4};
        case 1806: return (AnimationSequence) {.startFrame = 1806, .frameCount = 4};
        case 1807: return (AnimationSequence) {.startFrame = 1807, .frameCount = 4};
        case 1808: return (AnimationSequence) {.startFrame = 1808, .frameCount = 4};
        case 1809: return (AnimationSequence) {.startFrame = 1809, .frameCount = 4};
        case 1810: return (AnimationSequence) {.startFrame = 1810, .frameCount = 4};
        case 1811: return (AnimationSequence) {.startFrame = 1811, .frameCount = 4};
        case 1812: return (AnimationSequence) {.startFrame = 1812, .frameCount = 4};
        case 1813: return (AnimationSequence) {.startFrame = 1813, .frameCount = 4};
        case 1814: return (AnimationSequence) {.startFrame = 1814, .frameCount = 4};
        case 1815: return (AnimationSequence) {.startFrame = 1815, .frameCount = 4};
        case 1816: return (AnimationSequence) {.startFrame = 1816, .frameCount = 4};
        case 1817: return (AnimationSequence) {.startFrame = 1817, .frameCount = 4};
        case 1818: return (AnimationSequence) {.startFrame = 1818, .frameCount = 4};
        case 2048: return (AnimationSequence) {.startFrame = 2048, .frameCount = 4};
        case 2049: return (AnimationSequence) {.startFrame = 2049, .frameCount = 4};
        case 2050: return (AnimationSequence) {.startFrame = 2050, .frameCount = 4};
        case 2051: return (AnimationSequence) {.startFrame = 2051, .frameCount = 4};
        case 2052: return (AnimationSequence) {.startFrame = 2052, .frameCount = 4};
        case 2053: return (AnimationSequence) {.startFrame = 2053, .frameCount = 4};
        case 2054: return (AnimationSequence) {.startFrame = 2054, .frameCount = 4};
        case 2055: return (AnimationSequence) {.startFrame = 2055, .frameCount = 4};
        case 2057: return (AnimationSequence) {.startFrame = 2057, .frameCount = 4};
        case 2058: return (AnimationSequence) {.startFrame = 2058, .frameCount = 4};
        case 2059: return (AnimationSequence) {.startFrame = 2059, .frameCount = 4};
        case 2060: return (AnimationSequence) {.startFrame = 2060, .frameCount = 4};
        case 2062: return (AnimationSequence) {.startFrame = 2062, .frameCount = 4};
        case 2063: return (AnimationSequence) {.startFrame = 2063, .frameCount = 4};
        case 2064: return (AnimationSequence) {.startFrame = 2064, .frameCount = 4};
        case 2065: return (AnimationSequence) {.startFrame = 2065, .frameCount = 4};
        case 2067: return (AnimationSequence) {.startFrame = 2067, .frameCount = 4};
        case 2068: return (AnimationSequence) {.startFrame = 2068, .frameCount = 4};
        case 2069: return (AnimationSequence) {.startFrame = 2069, .frameCount = 4};
        case 2070: return (AnimationSequence) {.startFrame = 2070, .frameCount = 4};
        case 2072: return (AnimationSequence) {.startFrame = 2072, .frameCount = 4};
        case 2073: return (AnimationSequence) {.startFrame = 2073, .frameCount = 4};
        case 2074: return (AnimationSequence) {.startFrame = 2074, .frameCount = 4};
        case 2304: return (AnimationSequence) {.startFrame = 2304, .frameCount = 4};
        case 2305: return (AnimationSequence) {.startFrame = 2305, .frameCount = 4};
        case 2306: return (AnimationSequence) {.startFrame = 2306, .frameCount = 4};
        case 2307: return (AnimationSequence) {.startFrame = 2307, .frameCount = 4};
        case 2309: return (AnimationSequence) {.startFrame = 2309, .frameCount = 4};
        case 2311: return (AnimationSequence) {.startFrame = 2311, .frameCount = 4};
        case 2312: return (AnimationSequence) {.startFrame = 2312, .frameCount = 4};
        case 2313: return (AnimationSequence) {.startFrame = 2313, .frameCount = 4};
        case 2316: return (AnimationSequence) {.startFrame = 2316, .frameCount = 4};
        case 2317: return (AnimationSequence) {.startFrame = 2317, .frameCount = 4};
        case 2318: return (AnimationSequence) {.startFrame = 2318, .frameCount = 4};
        case 2321: return (AnimationSequence) {.startFrame = 2321, .frameCount = 4};
        case 2322: return (AnimationSequence) {.startFrame = 2322, .frameCount = 4};
        case 2323: return (AnimationSequence) {.startFrame = 2323, .frameCount = 4};
        case 2326: return (AnimationSequence) {.startFrame = 2326, .frameCount = 4};
        case 2327: return (AnimationSequence) {.startFrame = 2327, .frameCount = 4};
        case 2328: return (AnimationSequence) {.startFrame = 2328, .frameCount = 4};
        case 2560: return (AnimationSequence) {.startFrame = 2560, .frameCount = 4};
        case 2561: return (AnimationSequence) {.startFrame = 2561, .frameCount = 4};
        case 2562: return (AnimationSequence) {.startFrame = 2562, .frameCount = 4};
        case 2563: return (AnimationSequence) {.startFrame = 2563, .frameCount = 4};
        case 4868: return (AnimationSequence) {.startFrame = 4868, .frameCount = 4};
        default:
            BZ_ASSERT(0);
            return (AnimationSequence) {0, 0};
    }
}

static AnimationFrame terrainGetAnimationFrame(BzTileID tile, i32 frameIdx) {
    switch (tile) {
        case 1792: return ((AnimationFrame []) {{1792, 0.1000f}, {2816, 0.1000f}, {3840, 0.1000f}, {4864, 0.1000f}}) [frameIdx];
        case 1793: return ((AnimationFrame []) {{1793, 0.1000f}, {2817, 0.1000f}, {3841, 0.1000f}, {4865, 0.1000f}}) [frameIdx];
        case 1794: return ((AnimationFrame []) {{1794, 0.1000f}, {2818, 0.1000f}, {3842, 0.1000f}, {4866, 0.1000f}}) [frameIdx];
        case 1795: return ((AnimationFrame []) {{1795, 0.1000f}, {2819, 0.1000f}, {3843, 0.1000f}, {4867, 0.1000f}}) [frameIdx];
        case 1797: return ((AnimationFrame []) {{1797, 0.1000f}, {2565, 0.1000f}, {3333, 0.1000f}, {4101, 0.1000f}}) [frameIdx];
        case 1799: return ((AnimationFrame []) {{1799, 0.1000f}, {2567, 0.1000f}, {3335, 0.1000f}, {4103, 0.1000f}}) [frameIdx];
        case 1800: return ((AnimationFrame []) {{1800, 0.1000f}, {2568, 0.1000f}, {3336, 0.1000f}, {4104, 0.1000f}}) [frameIdx];
        case 1801: return ((AnimationFrame []) {{1801, 0.1000f}, {2569, 0.1000f}, {3337, 0.1000f}, {4105, 0.1000f}}) [frameIdx];
        case 1802: return ((AnimationFrame []) {{1802, 0.1000f}, {2314, 0.1000f}, {2826, 0.1000f}, {3338, 0.1000f}}) [frameIdx];
        case 1803: return ((AnimationFrame []) {{1803, 0.1000f}, {2315, 0.1000f}, {2827, 0.1000f}, {3339, 0.1000f}}) [frameIdx];
        case 1804: return ((AnimationFrame []) {{1804, 0.4000f}, {2572, 0.4000f}, {3340, 0.4000f}, {4108, 0.4000f}}) [frameIdx];
        case 1805: return ((AnimationFrame []) {{1805, 0.4000f}, {2573, 0.4000f}, {3341, 0.4000f}, {4109, 0.4000f}}) [frameIdx];
        case 1806: return ((AnimationFrame []) {{1806, 0.4000f}, {2574, 0.4000f}, {3342, 0.4000f}, {4110, 0.4000f}}) [frameIdx];
        case 1807: return ((AnimationFrame []) {{1807, 0.4000f}, {2319, 0.4000f}, {2831, 0.4000f}, {3343, 0.4000f}}) [frameIdx];
        case 1808: return ((AnimationFrame []) {{1808, 0.4000f}, {2320, 0.4000f}, {2832, 0.4000f}, {3344, 0.4000f}}) [frameIdx];
        case 1809: return ((AnimationFrame []) {{1809, 0.2000f}, {2577, 0.2000f}, {3345, 0.2000f}, {4113, 0.2000f}}) [frameIdx];
        case 1810: return ((AnimationFrame []) {{1810, 0.2000f}, {2578, 0.2000f}, {3346, 0.2000f}, {4114, 0.2000f}}) [frameIdx];
        case 1811: return ((AnimationFrame []) {{1811, 0.2000f}, {2579, 0.2000f}, {3347, 0.2000f}, {4115, 0.2000f}}) [frameIdx];
        case 1812: return ((AnimationFrame []) {{1812, 0.2000f}, {2580, 0.2000f}, {3348, 0.2000f}, {4116, 0.2000f}}) [frameIdx];
        case 1813: return ((AnimationFrame []) {{1813, 0.2000f}, {2581, 0.2000f}, {3349, 0.2000f}, {4117, 0.2000f}}) [frameIdx];
        case 1814: return ((AnimationFrame []) {{1814, 0.2000f}, {2582, 0.2000f}, {3350, 0.2000f}, {4118, 0.2000f}}) [frameIdx];
        case 1815: return ((AnimationFrame []) {{1815, 0.2000f}, {2583, 0.2000f}, {3351, 0.2000f}, {4119, 0.2000f}}) [frameIdx];
        case 1816: return ((AnimationFrame []) {{1816, 0.2000f}, {2584, 0.2000f}, {3352, 0.2000f}, {4120, 0.2000f}}) [frameIdx];
        case 1817: return ((AnimationFrame []) {{1817, 0.2000f}, {2585, 0.2000f}, {3353, 0.2000f}, {4121, 0.2000f}}) [frameIdx];
        case 1818: return ((AnimationFrame []) {{1818, 0.2000f}, {2586, 0.2000f}, {3354, 0.2000f}, {4122, 0.2000f}}) [frameIdx];
        case 2048: return ((AnimationFrame []) {{2048, 0.1000f}, {3072, 0.1000f}, {4096, 0.1000f}, {5120, 0.1000f}}) [frameIdx];
        case 2049: return ((AnimationFrame []) {{2049, 0.1000f}, {3073, 0.1000f}, {4097, 0.1000f}, {5121, 0.1000f}}) [frameIdx];
        case 2050: return ((AnimationFrame []) {{2050, 0.1000f}, {3074, 0.1000f}, {4098, 0.1000f}, {5122, 0.1000f}}) [frameIdx];
        case 2051: return ((AnimationFrame []) {{2051, 0.1000f}, {3075, 0.1000f}, {4099, 0.1000f}, {5123, 0.1000f}}) [frameIdx];
        case 2052: return ((AnimationFrame []) {{2052, 0.1000f}, {2820, 0.1000f}, {3588, 0.1000f}, {4356, 0.1000f}}) [frameIdx];
        case 2053: return ((AnimationFrame []) {{2053, 0.1000f}, {2821, 0.1000f}, {3589, 0.1000f}, {4357, 0.1000f}}) [frameIdx];
        case 2054: return ((AnimationFrame []) {{2054, 0.1000f}, {2822, 0.1000f}, {3590, 0.1000f}, {4358, 0.1000f}}) [frameIdx];
        case 2055: return ((AnimationFrame []) {{2055, 0.1000f}, {2823, 0.1000f}, {3591, 0.1000f}, {4359, 0.1000f}}) [frameIdx];
        case 2057: return ((AnimationFrame []) {{2057, 0.1000f}, {2825, 0.1000f}, {3593, 0.1000f}, {4361, 0.1000f}}) [frameIdx];
        case 2058: return ((AnimationFrame []) {{2058, 0.1000f}, {2570, 0.1000f}, {3082, 0.1000f}, {3594, 0.1000f}}) [frameIdx];
        case 2059: return ((AnimationFrame []) {{2059, 0.1000f}, {2571, 0.1000f}, {3083, 0.1000f}, {3595, 0.1000f}}) [frameIdx];
        case 2060: return ((AnimationFrame []) {{2060, 0.4000f}, {2828, 0.4000f}, {3596, 0.4000f}, {4364, 0.4000f}}) [frameIdx];
        case 2062: return ((AnimationFrame []) {{2062, 0.4000f}, {2830, 0.4000f}, {3598, 0.4000f}, {4366, 0.4000f}}) [frameIdx];
        case 2063: return ((AnimationFrame []) {{2063, 0.4000f}, {2575, 0.4000f}, {3087, 0.4000f}, {3599, 0.4000f}}) [frameIdx];
        case 2064: return ((AnimationFrame []) {{2064, 0.4000f}, {2576, 0.4000f}, {3088, 0.4000f}, {3600, 0.4000f}}) [frameIdx];
        case 2065: return ((AnimationFrame []) {{2065, 0.2000f}, {2833, 0.2000f}, {3601, 0.2000f}, {4369, 0.2000f}}) [frameIdx];
        case 2067: return ((AnimationFrame []) {{2067, 0.2000f}, {2835, 0.2000f}, {3603, 0.2000f}, {4371, 0.2000f}}) [frameIdx];
        case 2068: return ((AnimationFrame []) {{2068, 0.2000f}, {2836, 0.2000f}, {3604, 0.2000f}, {4372, 0.2000f}}) [frameIdx];
        case 2069: return ((AnimationFrame []) {{2069, 0.2000f}, {2837, 0.2000f}, {3605, 0.2000f}, {4373, 0.2000f}}) [frameIdx];
        case 2070: return ((AnimationFrame []) {{2070, 0.2000f}, {2838, 0.2000f}, {3606, 0.2000f}, {4374, 0.2000f}}) [frameIdx];
        case 2072: return ((AnimationFrame []) {{2072, 0.2000f}, {2840, 0.2000f}, {3608, 0.2000f}, {4376, 0.2000f}}) [frameIdx];
        case 2073: return ((AnimationFrame []) {{2073, 0.2000f}, {2841, 0.2000f}, {3609, 0.2000f}, {4377, 0.2000f}}) [frameIdx];
        case 2074: return ((AnimationFrame []) {{2074, 0.2000f}, {2842, 0.2000f}, {3610, 0.2000f}, {4378, 0.2000f}}) [frameIdx];
        case 2304: return ((AnimationFrame []) {{2304, 0.1000f}, {3328, 0.1000f}, {4352, 0.1000f}, {5376, 0.1000f}}) [frameIdx];
        case 2305: return ((AnimationFrame []) {{2305, 0.1000f}, {3329, 0.1000f}, {4353, 0.1000f}, {5377, 0.1000f}}) [frameIdx];
        case 2306: return ((AnimationFrame []) {{2306, 0.1000f}, {3330, 0.1000f}, {4354, 0.1000f}, {5378, 0.1000f}}) [frameIdx];
        case 2307: return ((AnimationFrame []) {{2307, 0.1000f}, {3331, 0.1000f}, {4355, 0.1000f}, {5379, 0.1000f}}) [frameIdx];
        case 2309: return ((AnimationFrame []) {{2309, 0.1000f}, {3077, 0.1000f}, {3845, 0.1000f}, {4613, 0.1000f}}) [frameIdx];
        case 2311: return ((AnimationFrame []) {{2311, 0.1000f}, {3079, 0.1000f}, {3847, 0.1000f}, {4615, 0.1000f}}) [frameIdx];
        case 2312: return ((AnimationFrame []) {{2312, 0.1000f}, {3080, 0.1000f}, {3848, 0.1000f}, {4616, 0.1000f}}) [frameIdx];
        case 2313: return ((AnimationFrame []) {{2313, 0.1000f}, {3081, 0.1000f}, {3849, 0.1000f}, {4617, 0.1000f}}) [frameIdx];
        case 2316: return ((AnimationFrame []) {{2316, 0.4000f}, {3084, 0.4000f}, {3852, 0.4000f}, {4620, 0.4000f}}) [frameIdx];
        case 2317: return ((AnimationFrame []) {{2317, 0.4000f}, {3085, 0.4000f}, {3853, 0.4000f}, {4621, 0.4000f}}) [frameIdx];
        case 2318: return ((AnimationFrame []) {{2318, 0.4000f}, {3086, 0.4000f}, {3854, 0.4000f}, {4622, 0.4000f}}) [frameIdx];
        case 2321: return ((AnimationFrame []) {{2321, 0.2000f}, {3089, 0.2000f}, {3857, 0.2000f}, {4625, 0.2000f}}) [frameIdx];
        case 2322: return ((AnimationFrame []) {{2322, 0.2000f}, {3090, 0.2000f}, {3858, 0.2000f}, {4626, 0.2000f}}) [frameIdx];
        case 2323: return ((AnimationFrame []) {{2323, 0.2000f}, {3091, 0.2000f}, {3859, 0.2000f}, {4627, 0.2000f}}) [frameIdx];
        case 2326: return ((AnimationFrame []) {{2326, 0.2000f}, {3094, 0.2000f}, {3862, 0.2000f}, {4630, 0.2000f}}) [frameIdx];
        case 2327: return ((AnimationFrame []) {{2327, 0.2000f}, {3095, 0.2000f}, {3863, 0.2000f}, {4631, 0.2000f}}) [frameIdx];
        case 2328: return ((AnimationFrame []) {{2328, 0.2000f}, {3096, 0.2000f}, {3864, 0.2000f}, {4632, 0.2000f}}) [frameIdx];
        case 2560: return ((AnimationFrame []) {{2560, 0.1000f}, {3584, 0.1000f}, {4608, 0.1000f}, {5632, 0.1000f}}) [frameIdx];
        case 2561: return ((AnimationFrame []) {{2561, 0.1000f}, {3585, 0.1000f}, {4609, 0.1000f}, {5633, 0.1000f}}) [frameIdx];
        case 2562: return ((AnimationFrame []) {{2562, 0.1000f}, {3586, 0.1000f}, {4610, 0.1000f}, {5634, 0.1000f}}) [frameIdx];
        case 2563: return ((AnimationFrame []) {{2563, 0.1000f}, {3587, 0.1000f}, {4611, 0.1000f}, {5635, 0.1000f}}) [frameIdx];
        case 4868: return ((AnimationFrame []) {{4868, 0.1000f}, {4869, 0.1000f}, {4870, 0.1000f}, {4871, 0.1000f}}) [frameIdx];
        default:
            BZ_ASSERT(0);
            return (AnimationFrame) {-1, -1.0f};
    }
}


typedef enum BuildingType {
    BUILDING_NONE = -1,
    BUILDING_KEEP,
    BUILDING_COUNT,
} BuildingType;

static BuildingType getTileBuilding(BzTileID tile) {
    switch (tile) {
        case 5892:
        case 5893:
        case 5894:
        case 6148:
        case 6149:
        case 6150:
        case 6404:
        case 6405:
        case 6406:
            return BUILDING_KEEP;
        default:
            return BUILDING_COUNT;
    }
}

static BzTileID getBuildingTile(BuildingType type) {
    switch (type) {
        case BUILDING_KEEP: return 5892;
        default: return -1;
    }
}

static const char *getBuildingStr(BuildingType type) {
    switch (type) {
        case BUILDING_KEEP: return "keep";
        default: return NULL;
    }
}

static BuildingType getBuildingSize(BuildingType type, i32 *outWidth, i32 *outHeight) {
    switch (type) {
        case BUILDING_KEEP:
            if (outWidth)  *outWidth  = 3;
            if (outHeight) *outHeight = 3;
            break;
        default:
            if (outWidth)  *outWidth  = 0;
            if (outHeight) *outHeight = 0;
            break;
    }
}


typedef enum EntityType {
    ENTITY_NONE = -1,
    ENTITY_WORKER,
    ENTITY_WOOD,
    ENTITY_STONE,
    ENTITY_APPLE,
    ENTITY_GOLD,
    ENTITY_POP,
    ENTITY_COUNT,
} EntityType;

typedef enum AnimType {
    ANIM_IDLE,
    ANIM_WALK,
    ANIM_HURT,
    ANIM_DIE,
    ANIM_COUNT,
    ANIM_NONE = -1,
} AnimType;

static BzTileID getEntityTile(EntityType type) {
    switch (type) {
        case ENTITY_WORKER: return 27;
        case ENTITY_WOOD: return 7424;
        case ENTITY_STONE: return 7425;
        case ENTITY_APPLE: return 7426;
        case ENTITY_GOLD: return 7427;
        case ENTITY_POP: return 7428;
        default: return -1;
    }
}

static const char *getEntityStr(EntityType type) {
    switch (type) {
        case ENTITY_WORKER: return "worker";
        case ENTITY_WOOD: return "wood";
        case ENTITY_STONE: return "stone";
        case ENTITY_APPLE: return "apple";
        case ENTITY_GOLD: return "gold";
        case ENTITY_POP: return "pop";
        default: return NULL;
    }
}

static const char *getEntityAnimationStr(AnimType type) {
    switch (type) {
        case ANIM_IDLE: return "ANIM_IDLE";
        case ANIM_WALK: return "ANIM_WALK";
        case ANIM_HURT: return "ANIM_HURT";
        case ANIM_DIE: return "ANIM_DIE";
        case ANIM_COUNT: return "ANIM_COUNT";
        case ANIM_NONE: return "ANIM_NONE";
        default: return NULL;
    }
}

static bool entityHasAnimation(EntityType entity, AnimType type) {
    switch (entity) {
        case ENTITY_WORKER:
            switch (type) {
                case ANIM_IDLE:
                case ANIM_WALK:
                case ANIM_HURT:
                case ANIM_DIE:
                    return true;
                default:
                    return false;
            }
        default:
            return false;
    }
}

static AnimationSequence entityGetAnimationSequence(EntityType entity, AnimType type) {
    switch (entity) {
        case ENTITY_WORKER:
            switch (type) {
                case ANIM_IDLE: return (AnimationSequence) {.startFrame = 27, .frameCount = 2};
                case ANIM_WALK: return (AnimationSequence) {.startFrame = 29, .frameCount = 4};
                case ANIM_HURT: return (AnimationSequence) {.startFrame = 32, .frameCount = 3};
                case ANIM_DIE: return (AnimationSequence) {.startFrame = 32, .frameCount = 6};
                default: break;
            }
        default: break;
    }
    BZ_ASSERT(0);
    return (AnimationSequence) {0, 0};
}

static AnimationFrame entityGetAnimationFrame(EntityType entity, AnimType type, i32 frameIdx) {
    switch (entity) {
        case ENTITY_WORKER:
            switch (type) {
                case ANIM_IDLE: return ((AnimationFrame []) {{27, 0.2000f}, {28, 0.2000f}}) [frameIdx];
                case ANIM_WALK: return ((AnimationFrame []) {{29, 0.1800f}, {30, 0.1800f}, {31, 0.1800f}, {30, 0.1800f}}) [frameIdx];
                case ANIM_HURT: return ((AnimationFrame []) {{32, 0.1400f}, {33, 0.1400f}, {34, 0.1400f}}) [frameIdx];
                case ANIM_DIE: return ((AnimationFrame []) {{32, 0.1400f}, {33, 0.1400f}, {34, 0.1400f}, {36, 0.1500f}, {35, 0.1300f}, {36, 1.4000f}}) [frameIdx];
                default: break;
            }
        default: break;
    }
    BZ_ASSERT(0);
    return (AnimationFrame) {-1, -1.0f};
}

typedef enum ItemType {
    ITEM_NONE = -1,
    ITEM_STAFF,
    ITEM_PICKAXE,
    ITEM_AXE,
    ITEM_DAGGER,
    ITEM_WOOD_SHIELD,
    ITEM_SHIELD,
    ITEM_IRON_SHIELD,
    ITEM_BOW,
    ITEM_JAVLIN,
    ITEM_ARROW,
    ITEM_SWORD,
    ITEM_GREATSWORD,
    ITEM_CUTLASS,
    ITEM_BATTLEAXE,
    ITEM_GREATEAXE,
    ITEM_SYTHE,
    ITEM_MACE,
    ITEM_BATTLEHAMMER,
    ITEM_SPEAR,
    ITEM_TRIDENT,
    ITEM_COUNT,
} ItemType;

static BzTileID getItemTile(ItemType type) {
    switch (type) {
        case ITEM_STAFF: return 7680;
        case ITEM_PICKAXE: return 7681;
        case ITEM_AXE: return 7682;
        case ITEM_DAGGER: return 7683;
        case ITEM_WOOD_SHIELD: return 7936;
        case ITEM_SHIELD: return 7937;
        case ITEM_IRON_SHIELD: return 7938;
        case ITEM_BOW: return 7939;
        case ITEM_JAVLIN: return 7942;
        case ITEM_ARROW: return 7943;
        case ITEM_SWORD: return 8192;
        case ITEM_GREATSWORD: return 8193;
        case ITEM_CUTLASS: return 8194;
        case ITEM_BATTLEAXE: return 8195;
        case ITEM_GREATEAXE: return 8196;
        case ITEM_SYTHE: return 8197;
        case ITEM_MACE: return 8198;
        case ITEM_BATTLEHAMMER: return 8199;
        case ITEM_SPEAR: return 8200;
        case ITEM_TRIDENT: return 8201;
        default: return -1;
    }
}

#endif // GAME_TILESET_H
