#ifndef PIXELDEFENSE_ENUMS_H
#define PIXELDEFENSE_ENUMS_H

typedef enum Layers {
    LAYER_TERRAIN = 0,
    LAYER_FOLIAGE,
    LAYER_TREES,
    LAYER_TREES2,
    LAYER_BUILDINGS,
    LAYER_BUILDING_OWNER,
} Layers;

typedef enum ObjectGroup {
    OBJECTS_GAME = 0,
    OBJECTS_ENTITIES,
} ObjectGroup;

#endif //PIXELDEFENSE_ENUMS_H
